...It is a bit more abrupt of a takeoff than I thought it was going to be
I think it's because the ramp is not long enough to get both of your wheels on it at the same time. It bucks your back wheel up higher than your front, which makes it feel abrupt. One easy way to correct this will be to add a foot or more of dirt under the entire ramp, and feather it out to the bottom of your runway, thus making the transition much longer, like 4-8 feet. It will feel much smoother. Also adding more flat before the jump will help too
hi i am making a kicker that is 6 feet high, what radius should I go with for a dirt jump (2-4 meter gaps)? and also what length should go along with this radius?
hi i am making a kicker that is 6 feet high, what radius should I go with for a dirt jump (2-4 meter gaps)? and also what length should go along with this radius?
physics is your friend... see the calculator about 3/4 of the way down this page:
https://trailism.com/trail-science/jump-design/
This said, you need to know the following first: 1) your run-in speed 2) how you intend to jump (steep jump to trick high, or distance jump) 3) what type of bike is hitting it (bmx, dh, etc.)
You can cover 2-4 meters a number of different ways with a 6ft high kicker... decide how high in the air you want to go or just design around the speed you'll have.
Below is a link to an album. I've made the first of about 15 jumps I'm converting to wood. This first one is 55 degrees and sends you to a landing 10' away; its 4' tall, about 8' long and with a 9.5' radius. Its designed as a mellow jump to get people accustomed to "steep" doubles. An experienced jumper could easily send this 15' at the speed most would approach, and a beginner might even still case it. The form/mechanics of the person jumping make a huge difference.
hi i am making a kicker that is 6 feet high, what radius should I go with for a dirt jump (2-4 meter gaps)? and also what length should go along with this radius?
physics is your friend... see the calculator about 3/4 of the way down this page:
https://trailism.com/trail-science/jump-design/
This said, you need to know the following first: 1) your run-in speed 2) how you intend to jump (steep jump to trick high, or distance jump) 3) what type of bike is hitting it (bmx, dh, etc.)
You can cover 2-4 meters a number of different ways with a 6ft high kicker... decide how high in the air you want to go or just design around the speed you'll have.
Below is a link to an album. I've made the first of about 15 jumps I'm converting to wood. This first one is 55 degrees and sends you to a landing 10' away; its 4' tall, about 8' long and with a 9.5' radius. Its designed as a mellow jump to get people accustomed to "steep" doubles. An experienced jumper could easily send this 15' at the speed most would approach, and a beginner might even still case it. The form/mechanics of the person jumping make a huge difference.