How Descenders, a Small Independent Mountain Biking Game, Became One of the Most Popular on Xbox

Feb 25, 2021
by James Smurthwaite  

While skateboarding has Tony Hawk’s Pro Skater and snowboarding has SSX, mountain biking and video games have never really gone hand-in-hand. Downhill Domination is held up as the gold standard but that was released in 18 years and three console generations ago. Since then, there have been plenty of attempts at PC, mobile and console games but none have had the sticking power or credibility of Domination.

That is, until Descenders. What started out as a project from three Dutch action sports fans has turned into a game that has been played by more than 4 million people with a further 250,000 new people picking up the game each month.

But despite its popularity, the game hasn’t been lauded in the same way as the previous classic, Downhill Domination. To understand the success of the game and explore why it hasn’t resonated with core mountain bikers, we sat down with Mike Rose, of the game’s publishers No More Robots, for an in-depth chat.

What is Descenders?


Much like Downhill Domination before it, Descenders is all about getting from the top to the bottom of the mountain as fast as possible with cartoonishly high speeds, big jumps and wild tricks. Unlike Downhill Domination though, which had set levels to tackle, the tracks in Descenders are procedurally generated. This means that every time you play, a new track is created for you to ride.

The Story of Descenders

Descenders was designed by Rage Squid, a team of designers based in the Netherlands. They are big action sports fans and even have a halfpipe in their office. They initially wanted to design a skateboarding game but with strong options such as ‘Skate’ already in the market, they decided to look elsewhere for inspiration. Mountain biking was not only a gap in the market but something that could easily translate into a video game. Mike explains,”Whether you're into mountain biking or not, everybody can ride a bike. So we've got parents who play with kids because the parents can get into the nitty-gritty of the handling of the bike and doing the tricks. Whereas the kid can hold go and turn left and right, and play as simple as that.”

bigquotesYou usually find that a game's launch revenue accounts for a decent portion of the overall revenue it ends up making - maybe 20-35%, dependent on the game. For Descenders, the launch month revenue is just 4% of the game's total revenue to date - $200k during launch, vs $5m now”.

Mountain biking also had a rich, untouched culture to dive into and recreate in a video game. Mike says, “You very quickly can fall down this crazy hole of watching people do crazy things on mountain bikes, on YouTube… When you see a video, especially a first-person video of someone on a bike, you already know what it feels like to be on it. So then that quite easily then translates into, ‘how do we translate that into them actually playing it’?” As a result, Descenders features landscapes as varied as ‘Highlands’ (Fort William), ‘Favela’ (urban downhill) and ‘Glacier’ (Megavalanche), all inspired by real-life mountain biking locations.


The game isn’t a straight simulation though and a lot of the big airs and tricks will look quite arcadey compared to the edits we are used to watching online. Apparently, a lot of mountain bikers have asked for a more realistic experience but this isn’t an option for Mike, he argues, “If it was more realistic then actually it would make it less accessible. The more realistic bike simulator, would automatically, on so many levels, make it so that fewer people can play it. It makes it way more hardcore, a niche. It might make people who are very specifically into the sport happier, but then you're cutting out a huge potential audience for the game.”

When it launched in 2018, Mike describes the game’s success as “great, but not amazing.” It sold 10,000 units in the first month and could manage around 200 concurrent players at any time. However, while most games’ sales fall off after a few months, Descenders just got bigger and bigger. 3 years later, the game has now been played by 3.5 million people with a concurrent peak of 5,170 players. 75% of these sales came in 2020 alone. Mike says, “You usually find that a game's launch revenue accounts for a decent portion of the overall revenue it ends up making - maybe 20-35%, dependent on the game. For Descenders, the launch month revenue is just 4% of the game's total revenue to date - $200k during launch, vs $5m now.”


So where has this longevity come from? Mike has a few theories, from its relatively cheap price and its regular updates to its easily understood gameplay. Mountain biking makes a lot more sense to people than slaying dragons or flying fighter jets. “I keep going back to it, but everyone knows how to ride a bike,” Mike says, “I think a big reason why Descenders has done as well as it's done is because a lot of people see the pitch, see the screenshots and think, ‘well, I'm pretty certain I can play that, so I might as well just give it a go.’” The game’s intuitive nature led to decent growth through word of mouth, but the even bigger catalyst was XBOX Game Pass.

XBOX Game Pass is basically Netflix for video games. It has 20 million members who all have access to a library that contains hundreds of games, including some of the most popular series such as Halo, Forza and Final Fantasy. Despite this huge library, Descenders consistently finds itself in the top 10 most downloaded titles, making it one of the most popular titles on the console.

bigquotesMike says they gave up approaching brands a couple of years ago after repeated knockbacks but Rage Squid would still be happy to include branding for free and could do it in an afternoon.

Why Aren't More Mountain Bikers On Board?

Despite this, the game seems to have been largely ignored by the mountain bike world. It doesn’t feature any branded bikes or kit, and most of its audience seems to come from outside of the sport.


Whether it's because mountain biking’s higher cost of entry tends to attract an older crowd than other action sports or its outdoorsy participants simply aren’t a video game audience, Descenders is popular within the world of gaming but not as much so with most mountain bikers. Mike was initially expecting mountain bikers to embrace the game, but the main attitude seems to be ambivalence, especially from older riders. At least once a week he hears, "Well, why would I bother playing that when I can just go outside and ride mountain bikes?"

The game also hasn’t attracted much interest from the mountain bike industry, despite its huge audience. The closest the game has come has been with an energy drinks company but they pulled out at the last minute after all the assets had been made and ready to go. Mike gave up approaching brands a couple of years ago after repeated knockbacks and he puts that down to Rage Squid's small size, saying "because it's not from some massive studio with hundreds of people, a lot of the brands that we've attempted to talk to in the past, have just not understood. They've been like, 'Oh, these guys are small fries'." He adds that Rage Squid would still be happy to include branding for free and could do it in an afternoon, but nobody has approached them about it or has responded to their inquiries.

bigquotesTo be honest, we got a lot more out of this game than we thought we were going to. The number of sales has been absolutely insane.

Some good news is that the same doesn’t seem to be true in the other direction. Mike says he hears stories regularly about gamers who have tried mountain biking for the first time after playing the game, including the game’s biggest YouTuber, Sam Tabor, who made a series called ‘Descenders in Real Life’ for his 500,000 subscribers.


What next for Descenders?

Descenders is four years old and continues to grow, but there’s a looming threat on the horizon. For its entire lifetime, Descenders has enjoyed its own niche as the only sizable non-mobile mountain bike game around but that is about to change. Ubisoft, the developer of the Assassins’ Creed series, has a new game on the way called Riders’ Republic that combines mountain biking, snowboarding and wingsuiting. The game was scheduled for release on 25 February but has now been delayed indefinitely.

This game will bring a much bigger budget and officially licensed kit to the genre and has the potential to eclipse Descenders, but Mike isn’t too worried for now. He says, “I don't know whether to be concerned or actually see it as an opportunity. You know? This game, it's going to be $80. And so for us, we're a little bit like, well actually are we going to look favorable? Descenders has incredible reviews online, so part of me wonders, well, is it going to be that their game comes out, people see that they can literally pick up four copies of our game, one for them and three of their friends, for the same price of one copy of Ubisoft's game. And they can see how much content our game has got in it, and they think, ‘why don't we just pick that up instead?'


“Of course it could completely kill our game as well, it could just completely go the other way and if Riders’ Republic is amazing, then people might start picking that up instead of Descenders. If that does happen then, to be honest, we got a lot more out of this game than we thought we were going to. The number of sales has been absolutely insane. So, for a small team of three, that's more than enough. I actually do not know what's going to happen and I am fascinated to find out either way.”

Whatever happens in the future, Mike believes Descenders is a game that a lot of mountain bikers would enjoy. He explains, “A lot of people who ride mountain bikes have maybe just assumed that Descenders is probably not for them. You know, it's probably a bit crap, or they've decided, ‘why would I play this if I ride bikes’? But I mean, we're pretty proud of it. We think actually a lot of those people who probably do look down at it a little bit would probably actually really enjoy it. Especially at this time, when we can't bloody get out of our houses! Just imagine being able to actually go for some rides. Just stick the first-person mode on, stick a helmet on, and get an exercise bike in front of you. And you can recreate it in your living room. So why not?”

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113 Comments

  • 154 2
 Can they make a game called „Climbers“ just for Mike Levy?
  • 86 1
 Donut Domination
  • 9 1
 Special Item: Live valve
  • 3 1
 I challenge @mikelevy to donut eating contest. I’ll put money on it
  • 11 0
 In 2018, the april fools event changed the game to 'Ascenders' which is basically exactly that
  • 1 0
 You have unlocked a new #Canuck.
  • 34 1
 My game of choice: Lonely Mountains: Downhill
  • 7 4
 YES! So good. I didn't enjoy Descenders at all.
  • 7 0
 I like thi but it is inconsistent and frustrating to me, sometimes the line works, other times it just doesn't
  • 20 0
 god its a tough game to play while drunk
  • 2 0
 Best downhill game ever
  • 3 0
 @esporton: never played Downhill Domination eh?
  • 25 0
 typical of brands to flock to the ubisoft game while ignoring the indy game. he even said he would add brands for free. shame on them for not supporting him and his 2 friends.
  • 21 0
 Not to mention just amazingly dumb - if the game is popular amongst non-mtbrs, that's the perfect target audience to bring new people in the sport. Genuinely surprised bike brands' communications/marketing people would be this clueless.
  • 5 0
 @Rusettipasta: I wonder if we may see that change after this article. I mean surely somebody will take him up on it since it is free but I wholeheartedly agree with you. It is amazingly dumb to not jump on a free opportunity.
  • 1 2
 @Rusettipasta: not clueless at all, licensing a brand name for use in a product, be it game, film, whatever, brings more legitimacy to the game so usually it is something the software developer pays for, not the other way around. Whereas a brand pays for product placement to raise their profile through something that legitimises their brand - movie appearances that showcase product, racers winning races etc.

And where are the brand marketing team more likely to be focusing their attention - races, riders, events, bikeshops? Things the majority of bikers are interested in? Or videogames, which may capture some riders attention but is ultimately not the target market at all.

@harvuk - why shame? What obligation do bike brands have to support a software development company, be it 3 people or 300?
  • 15 3
 Is it so complicated to develop a real Dh game? Including decisive line choice proper DH tracks from WC circus including trackwalk and so on would be cool - every Mountainbike game so far includes backflips and other crazy tricks 95% if bikers never do...
  • 3 1
 True, I've got the game myself and the game comes stock with bikeparks such as wistler and dyfi bikepark. However, If you want to play the WC tracks, you need to download them. You can ride leogang, Darkfest ect.
  • 2 1
 With really intricate detail and weather, track conditions that change. Really high attention and focus required to ride it, back and front brakes. Ultra high def supurb graphics all wrapped up in a VR headset. I think its very posible and it would be a real success.
  • 1 0
 It is if you wan't rowdy tracks and physics similar to reality.
  • 9 1
 Your describing a GTAV for bikes. But an RDR2 for bikes would be better set in the early 2000's. There's missions in bars all around the world getting smashed and then racing the DH the next day. Dual slalom: where you get to punch the Americans - or be punched!, 4x, DH, Rampage and even XC for the people going for 100% completion. You could have a whole Sprung side quest where if you complete some rad jumps for Alex Rankin you get to have Breakestra on the stereo for the rest of the game.
  • 1 1
 @browner: This sounds fantastic. Could have some recreated wild stories from race weekends too. Final level could be an intense battle for the UCI DH title with "The Frenchie" who is a literal frog in a full face
  • 6 0
 @browner: Would there be a scenario where you could drive around the car park in a van and gain extra points for parking like Lopes? (Or not)

As far as punching a competitor, isn't that more of a British thing?

OR how about a Peaty/Warner night on the town and you have to convince Palmer to help you get your car out of the ditch bonus round?
  • 19 0
 I think the problem is that to a non mountain biker, tech is boring and backflips are fun
  • 4 0
 @BikesBoatsNJeeps: the peaty and Warner night on the town could literally just be the whole st Denis part of red dead
  • 1 0
 Horses and all
  • 4 0
 @ferenooo go play mountain bike adrenaline for ps 2 and you'll find out quickly how much a real mtb sim sucks.
  • 5 0
 mx reflex but with downhill bikes was my idea, i actually tried to make a simple one using altered motocross game physics and an existing scan of mount seymour at one point but it turns out physics are hard.
  • 1 1
 @browner: All of that is lost on me, sorry. I haven't had a game console since like 2004 when I had a PS2, I sold that so I could afford to buy a new sail for my Laser.
  • 3 0
 @DanielP07: I have many friends who are on a beginner/intermediate level and they actually prefer flow over tech, so it is easy to see how non bikers would enjoy flow/big air way more than tech trails digitally.
  • 1 1
 I rode with a kid who didn't really ride, but played the video game... he was actually pretty good, but kept crashing because he would get off the mainline in the soft... he thought you could ride over it like in the game.
  • 1 1
 That's sick idea! Imagine an in depth WC mtb game as detailed as a Gran Turismo racing game. Buy a stock dh sled and go bonkers with customization and tuning it, then go and race it on a real world track
  • 12 0
 I've had this game for over a year now and it's loads of fun, should be interesting how Riders Republic does, especially since they have actual irl brands and what not
  • 1 0
 Agreed, I absolutely love the game. The thing is that if you don't play it on a pc and you play it on console you can't download custom maps which is annoying.
  • 1 1
 @Kevinlong1: yeah I play on console and on top of that I get updates later too. I like the loot system and how you can earn a full glow in the dark outfit and bike with a little bit of a grind. I usually just full send it on Stoker bike park when I'm bored lol
  • 6 0
 If you don't like disappointment, don't expect much from a game made by Ubisoft.
  • 2 1
 @pooceq: ubisoft games are good until a couple months in when they start adding all the new content through DLCs
  • 3 0
 @DanielP07: that is if you don't mind bugs during those couple months.
Another great feature are disappearing games from your Uplay account, if you'll ever make a mistake to buy anything directly from them.
In my experience: Ubisoft, Activision and EA games are to be avoided, unless they are heavily discounted or free
  • 2 0
 @pooceq: amen to that
  • 1 0
 @pooceq: better then EA
  • 4 0
 I really like Descenders. It does a really good job of giving you a sense of speed and the control system makes a lot of sense. For me a lot of the fun in mountain biking is picking lines at high speed, and Descenders translates that well. I pretty much exclusively play in the bike parks though. The control system Ubisoft used for Steep sucks (un-intuitive); I don't have high hopes for Riders Republic based on that.
  • 5 0
 If its anything like STEEP than I'll be happy. Looks like pretty much the same game but with DH biking and new maps. Just wish they would add split screen dammit! Some of us still like to play games with our real life friends in person.
  • 2 0
 @yoimaninja: don't think an xbox one or ps4 could handle split screen on steep or RR tbh
  • 1 0
 Riders Republic has been postponed to later this year. Classic Ubisoft, guess I'm sticking with Steep and Descenders!
  • 2 0
 @yoimaninja: absolutely. I love playing Steep, Scouting lines and creating challenges. If RR can bring the same level of time loss that Steep produces in my life, I will be a very happy gamer.
  • 2 0
 My son absolutely loves playing Descenders on his Switch. They seem to have regular updates which keeps us interested including one released today. He can seem to access some of the other maps too.
  • 8 0
 Riders Republic got shitcanned and delayed into oblivion. Descenders did well because it was free with game pass. I enjoy it, reminds me of Dave Mirra's BMX, but it is janky. Shred2 by ASBO is pretty darn good.
  • 3 0
 Shred 2 - Yes.
  • 5 0
 I absolutely love the game - play it all the time and stream it - if you guys ever want to join my multiplayer lobbies we would be super happy to show you guys around ! twitch.tv/letsplaymtb Big Grin
  • 4 0
 This game is good, best fun I had trying game pass. Some arcadey elements but it often captures the sketchiness of hitting the trails. And goofing around in a bike park with your buddies. For 3 people from a flat country you've nailed it pretty well...Cheers!
  • 3 0
 I've been playing Descenders since day one of Early Access on Steam, and I can't say I'm surprised by it's longevity and success... It's a fun game that's always different and always being improved on by the developers as they get very involved with their community and constantly take on feedback. Plus you can pick it very quickly but it can take forever to master, just like riding.
  • 6 0
 Riders Republic looks like fun.....
  • 2 1
 I have enjoyed steep a lot. So I have some faith.
  • 2 0
 Why don’t the creators of SKATE make a game called BIKE?? Skate is way ahead of the Tony Hawk games and you can nerd out for hours trying different combinations on realistic features. To have the same type of control but on a dirt jumper or bmx would be siiiiiiiick!
  • 3 0
 I just hope EA comes out with a new Skate at all. Skate 3 released in 2010...
  • 2 0
 @WY228: New Skate game is currently in development Smile
  • 5 0
 I mean someone has recreated Leogang in it....pretty neat.

www.youtube.com/watch?v=bidFdKj0Y3o
  • 1 0
 he would be disqualified for going outside the tape...
  • 2 0
 Such an amazing game, been playing since 2019 and have racked up about 1700 hours. You never see it mentioned in interviews such as these but this game does have somewhat of a racing scene too which is a hell of a lot of fun, definitely worth a try for anyone looking for a way to get their adrenaline fix when they're not out on the trails.
  • 4 2
 the reason this game isn't as popular with bikers is because it has close to nothing to do with biking aside from visuals. the graphical representation of the player in this game is a rider on a bike but with the way the physics work it might as well be a hoverboard. to make a game that resonates with enthusiasts the game has to be a more accurate representation of their hobby. mx vs atv reflex is a great example of a game that nailed the physics and feel of riding a dirtbike, and my moto friends still play that game to this day the way my skateboarder friends still play ea skate. imo mx vs atv reflex is also the perfect starting point for anyone who wants to make a downhill mountain bike game that will resonate with enthusiasts and casual fans alike. that said, even motocross fans are waiting for the next reflex so I'm not holding my breath for a decent mtb game.
  • 3 1
 It's fine as an arcade game, but it's pretty shallow in terms of replay-ability after a while. Physics are wonky and unrealistic at best, visuals are aight, but it genuinely doesn't feel like you have much control over the bike or the rider. Like it's really just the Tony Hawk Pro skater of mtb, it's okay as a start but not much there once you've learned it.
  • 5 0
 Downhill domination on a lama.... ahh nostalgia, those be the days
  • 1 0
 I bought this at the same time as Shred! 2 ft. Sam Pilgrim and found Shred easier to get into casually to just play a few rounds and goof off when I have a few minutes so spare. Descenders is good, but getting used to the controls and sitting down for a "career" session is a much bigger time commitment then I want to put into VG these days.
  • 1 0
 Living in the netherlands, too I can definitley relate to that feeling of being stuck without hills Big Grin I went far enough to get a gravel bike for some thrill on the vast XC tracks around here.
  • 2 0
 Haha, I did exactly the same :-) but it is just not the same, busy building up a hardtail now (commencal meta ht am), with the aim of pumping through the trails more here to make it more exciting. The funny thing with NL is, no real hills, but there is so much potential for north shore structures, in the forests to make the trails more exciting, I just don't understand why it does not get build.
  • 1 0
 @daemon: yeah and the trails dont make the best use of the downhill parts sadly. The overall amount of long loops is amazing though. What annoys me most (and why Im a bit sick of my DownDuro bike here Big Grin ) is that so many corners are just no berm and waaaay too tight to keep any speed. It makes for good training but takes the flow out of it so often.
  • 1 0
 @daemon: Lack of skill, build a challenging trail in NL and people end up in crutches or worse.
  • 1 0
 @transitter: To be fair these skill bits around amsterdam are what I would call scraeming for crutshes. 1m drops with 10meter uphill run ins for the XC dudes into a flat landing. Skinnies over the pointy rockgardens to make sure you flip your ankle... They put a lot of effort and theres some good decents even but they all seem to end in a 90 degree turn on sandy soil without a berm.
  • 1 0
 @ESKato: Yes, both riding and building skills are lacking in NL. It’s getting a bit better lately. Until recently most riders were roadies doing mtb in the winter.
  • 1 0
 @transitter: Indeed this, or people jump up and say, no, that is "levensgevaarlijk!!!".
  • 1 0
 @ESKato: Sounds like spaarnwoude?
  • 1 0
 @transitter: True, but I wonder if we will every progress further than this. Take the Utrecht Heuvelrug trails, I don't see why there cannot be little north shore structures, jumps, drops, etc next to the existing tracks, so people can decide what they want to ride.
  • 2 0
 @daemon: progress is so slow, some trails have little features, often poorly executed. It seems only a few people in NL design trails, they get hired because most just don’t understand how to build a trail let alone for all skill levels. That said, been riding mtb since mid nineties and trails were never better in NL. Hope we can travel again soon for some real MOUNTAIN biking.
  • 1 0
 @daemon: Nah Amsterdam Noord actually / Het Twiske. Been to Laage Vurrshe and there are some bits where its alright and one is like ohh wow I got some flow. But then its just so often that they cramp the sharpest non bermed terms after a slight fill and destroy all the speed you could potentially carry along for a bit. It being sandy as hell of course doesnt inspire confidence to push hard on the corners Big Grin
  • 8 4
 I am a gamer and games like those make me puke.
  • 1 0
 If anyone is interested in a great action sports YouTuber. Something Rad does Descenders, Downhill Domination, BMX games, snowboarding games, and motocross games among others. He does a great job!
  • 3 0
 Leave it to the pinkbike comments to pick apart a fun article on a even more fun game.
  • 2 0
 Dave Mirra's Freestyle BMX for PS1/2 is still the best bike-related video game in my opinion. Here's hoping Rider's Republic isn't terrible.
  • 4 0
 Shouldnt this be posted under E-Bikes?
  • 4 4
 I've clocked nearly 13 days of playtime on this game (xbox gamertag T4THH if you need proof or I'll upload a screencap to Pinkbike later) and it is honestly fantastic. best action sports game other than Skate 3. just buy it.
  • 3 0
 Stickman downhill anyone?
  • 2 0
 That game is something
  • 1 0
 the best
  • 3 0
 been playing this since it came out, on pc though
  • 2 0
 This game is great to just chill out to at night. Can even ride the Leogang DH course. Big props to the developers!
  • 2 0
 Stoker is whistler don't lie...we. have all tried speed runs down the side of it
  • 1 0
 Please just re-release Downhill Domination on current gen console. My old PS2 sounds like a jet engine when I turn it on to play
  • 3 0
 Descenders will be fine,Ubisoft just publishes dog shit games nowadays
  • 1 2
 What I'm hoping for is that Ubisoft Annecy brings the controls and engine from steep into riders republic. That would really create a worthy Triple A title which would then help more and more people into the sport. If you have ever played steep than you should see how many people who had Never skied before really try to enter the world of free ride skiing.
  • 1 0
 Check out the custom Ice Fast pump bike and uniform my brother made me for the Steam version of Descenders:

www.instagram.com/p/CH6j6Fhh5yv/?igshid=1tbtupd08wwvu
  • 1 0
 Woww they were trully ahead envisioning the future of super nitro ebikes... in Mars.
  • 1 0
 Oh heck yes, I've been gaming on ps4 and this is such a fun arcade feel but with intentions of realism of mtb
  • 1 0
 Just got a Quest 2, will never play 2D games again. PS5, glad I never knew ya.
  • 1 0
 Twitch.tv/nbzness

Watch me stream Descenders and other games. Talk about mtb !
  • 4 2
 Opt for Lonely Mountains
  • 2 1
 the last gaming system I bought was a Game Cube
  • 2 0
 I still miss my PS2...sometimes. Literally don’t know if I sold it, gave it away, or accidentally left at my first apartment years ago.
  • 1 0
 @slayersxc17:

Mario kart 64 was/is the only game I'm good at
  • 1 0
 @shwinn8: you only think you are good at it because no one plays it sober.
  • 2 3
 This game is trash in anything other than the first person view. If you play it fpv, then it is an exceptional and enjoyable experience when it’s raining out
  • 1 0
 surprised knolly hasn't sued them yet for their imaginary bike design
  • 1 0
 Getting some real Motocross Madness feelings from that.
  • 1 0
 more levels to bike mayhem? That game has been on my phone for years.
  • 1 0
 That Ubisoft trailer gives me so much "fellow kids" vibes tbh
  • 1 2
 SKATER XL is where it’s at.
A bike simulation game that’s NOT Zwift would be entertaining
  • 1 0
 Playstation?
  • 1 0
 fantastic game. so good.
  • 1 4
 Is this like Zwift, but just for going down hills?
  • 4 0
 its controlled with a keyboard or controller so not really and its more of a free style game. Although I think someone on reddit set up a turbo trainer on their PC so when they pedal IRL it accelerates in game
  • 1 0
 @DanielP07: I was clearly joking. Zwift going down hills would just be sitting on your bike trainer doing nothing.
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