Solo Developer Brings Mountain Biking Game Shred! 2 Featuring Sam Pilgrim to Playstation 4 & 5

May 5, 2021
by Alex Johnson  
Views: 5,068    Faves: 0    Comments: 0


PRESS RELEASE: Shred!2

I couldn’t be more stoked to announce that my mountain bike game “Shred! 2 ft Sam Pilgrim” is now available for PS4 & PS5!

To celebrate the launch, we've hooked up with the guys at Haibike, Halo Wheels, Pinkbike and TSG to give away an awesome bundle of mountain bike goodies worth £456.98!

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Competition link here >> https://shred2.asbointeractive.com/competition/ The prize draw will launch on our social media platforms and Sam Pilgrim's YouTube channel on the 4th of May and close on the 18th of May 2021.

Shred! 2 is a 100% self-funded project, and puts you in the riding shoes of all-around bike riding legend Sam Pilgrim. Get ready to bust out huge tricks and insane combos in over 40 hand-crafted levels created by me, Alex - a solo developer with a lifelong Mountain Bike obsession.

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Get it right, and it feels effortless, get it wrong, and you’ll enjoy watching Sam’s ragdoll doppelganger suffer the consequences!

The bike world has always been full of cottage industry - innovative guys in sheds passionately making bespoke products, fulfilling their requirements for something the mass market does not provide. I’d like to think ASBO Interactive is no different - a company of 1 operating out of a converted garage in rural North East England, totally hellbent on creating a videogame that is worthy of our beloved sport.

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The game was produced using free software Unity and Blender

Thankfully I’m not entirely alone, and when it comes to programming I hire in my old University housemate Dave.

Now while Dave is an awesome programmer, he isn't really a mountain biker. Thankfully, in our previous lives I had subjected him to endlessly watching Sprung 5, New World Disorder and Earthed DVDs so he has a solid foundation of MTB culture!

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Shred! 2 in itself is a mashup of MTB culture, inspired by real-world riding experience, famous trails, video segments and figure-headed by Sam Pilgrim all condensed into a playable experience. Virtually building and riding insane virtual trail features without being limited by physical constraints or my own bike riding ability has been an absolute blast!

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Each one of the trails has been constantly tweaked and refined for maximum flow!

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And yes! You can virtually ride the Grim Donut, along with (of course) Sam’s Signature Haibike DRT. There are also a whole host of other playable bikes which like the level design, both parody and take inspiration from both classic and contemporary trends which I hope enthusiasts will identify with.

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Who doesnt want to ride a singlespeed downhill hardtail with a 56 degree Head Angle?

Much like any industry, bringing a homegrown product to a major marketplace has not been without its difficulties. It’s taken way longer than I initially expected, and the transition from Mobile / PC to Console has been a huge learning curve.

The likes of Sony, Microsoft and Nintendo are understandably very fussy about the type of content they allow on their platforms. These businesses are generally geared up for big corporations with admin, IT, marketing and publishing people. For an independent developer all of that sensible stuff takes away precious time that could be spent developing game content.

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Still, it’s been one hell of a ride and I could not be any more stoked to bring mountain biking to Sony Playstation!

Massive shout out to Sam Pilgrim who since day one, has supported and promoted an absolute grass-roots project. I honestly don't think I'd have made it this far without his input.

Finally to all of the guys at Pinkbike, TSG, Halo and Haibike - it really has been a privilege to collaborate.

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Author Info:
asbointeractive avatar

Member since Aug 2, 2018
5 articles

71 Comments
  • 63 5
 Do you get to do a mission where you play as sam hill and paint your fork lowers with neon spray paint? and then have to cut the steerer with a chainsaw and a rock?
  • 56 4
 Wrong sam but ok
  • 7 21
flag TannerValhouli (May 5, 2021 at 13:43) (Below Threshold)
 @Fullsend2-13: youtu.be/H58u6DXZodo

You fockin wut m8?
  • 25 2
 I hope Mike Levy is a secret character, un-lockable with a 30 button combination right at the start screen, and you only have about 15 seconds to input the combination before you have to reset the console and try again
  • 8 2
 Up, down, up, down, left, right, left, right, b, a, start. You're welcome.
  • 3 0
 @Warburrito: If they don't know this code.... Remove that person from your life immediately!
  • 5 0
 @Warburrito: At least get the code right! cmon
  • 1 0
 @flowfiend: did I get it wrong? If so I need to give my lungs some excercise and bust out my old console. It has been about 30 years.

What was the real code?
  • 16 0
 Does the Grim Donut sound like a bucket of bolts tumbling down the mountain or does this version have STFU and TITs cable routing?
  • 16 1
 i think it would be fun if one of the game avatars was shrek
  • 15 0
 Congrats on the launch!
  • 6 0
 thanks dude Big Grin
  • 9 1
 Which is all fine but you can't even play it because none of the bikes are available til 2023! grumble grumble ... everything's awful.... etc and so on..... Sorry. I just felt I had to keep up the habit of every PB comment section having at least one comment complaining about stock shortages.....
  • 8 0
 I'll be honest; this is the most realistic biking game I've ever seen. I mean, I ONLY hit 6000ft gaps on my rides.
  • 8 2
 It get that being a solo developer must be hard, but the fact that Brage is riding with Pilgrims voice annoys me... =)
  • 6 0
 Needs the option to ride a shopping tricycle with a downhill fork on it. Wink JK, looks like fun, if only I had a PS!
  • 6 0
 Its out on ALL other formats too! [Xbox, Switch, Steam, iOS & Android]
  • 3 0
 Didn't know this existed until today, which prompted an IMMEDIATE digital purchase for the Switch platform. The gameplay is eerily reminiscent of the PS1 & PS2 Dave Mirra games, both of which are not easy to find these days. Looking forward to getting home after work today to get this game loaded so I can Shred from my couch!
  • 3 0
 Thanks mate!
  • 6 0
 It's a really good game on Nintendo Switch.
  • 5 0
 Stoked you like it mate!
  • 4 0
 Glad to hear that as it makes more sense to have it on my Switch than my phone.
  • 8 2
 What’s a PlayStation?
  • 11 0
 A station where play is not prohibited
  • 3 0
 It's what you play Fall Guys on
  • 1 0
 When will that single speed downhill hardtail go on sale?

Follow-up question will it be shipping sooner than the grim donut I have on order?
  • 3 0
 Downhill Domination take 2! Is there a Rocky Mountain RM7 in the game??
  • 3 0
 A kashima lyrik on the grim donut? Nice.
  • 6 7
 Would love to see a game that focusses on picking lines in tech corners, rock gardens etc. You know, actual MTB. Hucking and spinning around off cliffs just makes the game play like pretty much every other ski/snowboard/moto/driving/carting game.
  • 2 0
 Congratulations, great game! Will there be any support for Android Mobile gamepads such as the Razer Kishi?
  • 2 0
 Thanks man, the android version supports gamepad tho ive not tested with that exact model
  • 2 0
 @asbointeractive: I have just tried it successfully with the Mantis Gamepad keymapper.
  • 1 0
 Mad respect. Blender is great for learning basics in *high school* design classes, but I couldn't imagine running an entire game design off it. Thats a serious commitment
  • 1 0
 I've played Shred 2 on my phone for years! Hopefully they working on Shred 3 ImI
  • 1 0
 Congrats Ajex, we spoke back in 2016, great to see this come alive. Can't wait to shred Shred. Ultimate shreddage.
  • 2 0
 oh man so sick! reminds me of a chilled version of Freekstyle LOL
  • 1 0
 I am going to buy everything that has *Grim Donut*, simple as that, I am sold.
  • 2 0
 No drift trike? Big miss!
  • 1 0
 EPIC, I love video games and mountain biking! Gonna get it on Nintendo Switch Big Grin
  • 1 0
 I haven't played a video game in about 30 years but this game could bring me back, where's my N64 ?
  • 1 0
 I bought it for PS4 and I'm quite enjoying it. Happy to support such a project!
  • 1 0
 Thanks man appreciate the support!
  • 1 0
 Ughh $20, would be much more appealing to try it at $10!
  • 1 0
 its 10 bucks on switch and like 5 on mobile
  • 1 0
 soon to be out of stock and then relaunched with 12-15% price increase
  • 1 0
 Jonny Moseley Mad Trixx!!!
  • 1 0
 congrats, well done and good luck!
  • 1 0
 @Warburrito: isnt that the konami code?
  • 1 1
 It bothers me that the rider doesn't half cab the correct way.
  • 2 3
 So if Sony gets Sam pilgrim, who does Microsoft get?
Everyone else right?
I wanna play Mcgazza and Lunn
  • 7 0
 Game is also out on Microsoft Xbox dude. There are are a few McGazza Tribute Easter eggs in the game too!
  • 1 0
 Nice one Ernie
  • 1 0
 Epic!!!
  • 1 4
 Dunno why any developer would waste there time making an on rails biking game. Honestly boring asf. Gotta get that mobile game store cash tho.
  • 1 2
 if you want the definition of late adopters or laggards, this is it.
  • 6 9
 Why does every bike game look like it's for 10+ year old hardware? This is for the PS2 right?
  • 3 0
 i think its because its available for mobile platforms as well. what do you want for $4.49 CAD
  • 10 0
 @deepstrut: Yeah this is pretty much right. We could have targeted high end PC and had loads of fancy lighting, effects and super high res models but that would have severely limited the audience. Even a game as simple as this took a ton of optimisation to get it to run at a steady 1080p 60fps on Xbox One. Big companies like EA / Ubisoft etc manage amazing looking games but they have dedicated optimisation specialists and budgets in the tens of millions.
  • 2 0
 @asbointeractive: Congrats on the launch, must have been fun dealing with all the different TRCs..
Curious what base engine did you use ?

Also another perspective on TrevZ's question: the answer is Budget.
I work in a medium sized studio. A whole 100 person team have been working mostly on optimizing a game for launch on lower end platforms for the last couple of years.. An independent studio just can't afford to spend all that money.
Also the games released on the best hardware right now are extremely detailed.. it takes a LOT of time to make content that has just the right amount of details to look realistic without killing the perf. Someone has to make those millions of vertices and high res textures that you enjoy seeing.
  • 1 0
 @krispeuf: Hey mate, yeah getting the game through certification on all of the consoles was a serious challenge. The game is made using Unity 2018
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