"Shred! Extreme Mountain Biking" is a multi-platform video game that captures the intensity, flow and lifestyle of Downhill and Freeride mountain biking. The game is available NOW on Android via Google Play and iPhone/iPad via the app store!
The current release features 15 high definition 3D levels set in "B.C. Bikepark", who's level design and aesthetics have taken inspiration from Canada's most famous bike resort. More level packs are currently in production, the first being inspired by classic UK destinations and the game is always being updated with feedback from the gaming and MTB communities!
The game is created entirely by just one guy who lives and breathes Mountain Biking. When not designing exciting content for Shred!, he is in the woods digging a new line or shuttling in the local bike park. This is a game by a Mountainbike fanatic, for Mountainbike fanatics! If the game is successful any profits will eventually be re-invested in development kits and licenses for Xbox 360 and PS4 to make the AAA Mountainbike game the community has always wanted.
Please get in touch if you have any positive or (constructive) negative feedback about the game and I will do my best to sort any issues you may have!
There will be a windows phone and PC/Mac/Linux version to follow around January 2015.
Go Shred!
itunes.apple.com/us/app/shred!-extreme-mountain-biking/id926256202?mt=8
Now, remake wipeout for the ipad please. Perhaps a MTB themed wipeout?
anyways, have not played so Cant say much more atm. I offer these in the hopes to make the game better, not to crap on your game. as I am learning programming currently I would appreciate honest feedback as im sure you also do..
Edit: I just earned a hardtail steel frame!!!!
Heads or fast downhill style
Low scores Minnar boss greg boss steve peat highscores excellent punctuation secret boss the legend Nicolas Vouilloz it very, very difficult.
You can also put heads acrobatic style eg
Low scores Lacondeguy
zink high scores
Ratings Cedric excellent grace.
You should also use double crown forks dh and spring type air and single crown forks and spring air to make harder or dirt bmx style tricks.
A general opinion and very, very serious about the physical pratica suspensions all games have physical mtb dh or suspension are disgusting shit . In your case I would recommend you to use scale rrecorrido for suspensions of 1 to 1.5 or rather a range of 200mm to 300mm Might draw 3d and same with the shock for 200mm Might give more runs to take the 30mm rrecorrido reward from use this: simple if really improved the physics of suspensions you'll realize you really see the difference in their minimum or maximum compression and speed fast or slow rebound ( DETAILS MAKE THE diferecia ) and if it was not too much to do nadien is something that goes through your head have options to set the suspensions : rebound, compression , preload spring , extension only basic things too but would improve the game.
And do it faster speed game would be another great choice I make you do to dizziness and sound the air like when you go too fast would be great for the environment of your game , also could you use an option for the game to get in superslowmotion for you can jump or circumvent obstacles or even better performing stunt combos .
I'm just saying that good game though in its infancy I hope you take into account my opinions to improve your game is what I say I am preogramador 3d games and 3d applications greetings and fan of dh
Hurry up with the UK bike park now!?!?
Otherwise outstanding game!
This looks good!
Heads or fast downhill style
Low scores Minnar boss greg boss steve peat highscores excellent punctuation secret boss the legend Nicolas Vouilloz it very, very difficult.
You can also put heads acrobatic style eg
Low scores Lacondeguy
zink high scores
Ratings Cedric excellent grace.
You should also use double crown forks dh and spring type air and single crown forks and spring air to make harder or dirt bmx style tricks.
A general opinion and very, very serious about the physical pratica suspensions all games have physical mtb dh or suspension are disgusting shit . In your case I would recommend you to use scale rrecorrido for suspensions of 1 to 1.5 or rather a range of 200mm to 300mm Might draw 3d and same with the shock for 200mm Might give more runs to take the 30mm rrecorrido reward from use this: simple if really improved the physics of suspensions you'll realize you really see the difference in their minimum or maximum compression and speed fast or slow rebound ( DETAILS MAKE THE diferecia ) and if it was not too much to do nadien is something that goes through your head have options to set the suspensions : rebound, compression , preload spring , extension only basic things too but would improve the game.
And do it faster speed game would be another great choice I make you do to dizziness and sound the air like when you go too fast would be great for the environment of your game , also could you use an option for the game to get in superslowmotion for you can jump or circumvent obstacles or even better performing stunt combos .
I'm just saying that good game though in its infancy I hope you take into account my opinions to improve your game is what I say I am preogramador 3d games and 3d applications greetings and fan of dh